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Thread Statistics | Show CCP posts - 14 post(s) |

Grath Telkin
Sniggerdly Pandemic Legion
34
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Posted - 2011.10.11 04:41:00 -
[1] - Quote
Do own a Erebus
Do 0wn in sub caps
Did own a Nyx
Do think all the changes are fine.
Carry on. |

Grath Telkin
Sniggerdly Pandemic Legion
35
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Posted - 2011.10.11 11:35:00 -
[2] - Quote
Crowd: NEFF SUPERS NOW
CCP: Ok
*removes ability of supers main weapons to hit subcaps*
Crowd: WAIT NOW I CAN'T RUN SANCTUMS IN MAH CARRIER. SUPERS AREN'T SO BAD PUT IT BACK THE OTHER WAY
CCP: Retards |

Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 14:10:00 -
[3] - Quote
Smoking Blunts wrote: a carrier with t2 ogre and maxed skills does 630 dps. not enough to kill a bs
Never type again.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 14:58:00 -
[4] - Quote
Pinky Denmark wrote: A hitpoint reduction is really necesary for both super carriers and titans - Very well done... With the massive resist they can obtain and the many RR carriers on the field in battles I still believe a bigger hitpoint reduction would be in place without jeopardizing balance too much. Also perhaps since Super capitals never seems too be active tanking perhaps a reduction in capacitor and recharge would make the fights better balanced and more interesting.
Limiting drones is a super choice. Good choice. You will still have a fleet problem of multiple ECM bursts. I would consider giving certain tacklers & supportships ecm burst immunity or higher sensor strength. Also plz make sure ecm bursts won't be able to negate the effects of bubbles (Getting paranoid here or am I?)
The doomsday weapon is not necesarily the most dangerous part of the Titan. The tracking of the guns can easily hit BC's while moving and not commiting as a Dread would have to. Also remote tracking in the current state of those guns fit on a titan will be very powerfull.
Don't hesitate too long about dreadnoughts. Those guns are really bad at hitting even a stationary pos. Making them hit better won't be a huge threat to battleships however still have a valid chance of hitting more than towers and capitals.
A reason while subcapitals have trouble with supers is not necesarily due to the supers themselves, however the massive RR capitals in support have a very easy time supporting with the massive resistance and hitpoints available. I am not convinced a 20% reduction in hitpoints is enough as RR support rarely have trouble keeping up with the damage taken after the massive resists.
Would it be too much to have a built in 20-50 % Hitpoints received on shield/armor transfer?
Anyway nice to see CCP giving a few shipclasses a major overhaul with well thought adjustments... Now you just need the last little details, kinks and perks to make it super usefull :p
Pinky Denmark
Your ideas are all terrible and neuter the ships to the point of extinction, raising the question of why somebody would pay that much for a ship that with your changes, does exactly nothing.
Keep your day job. |

Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:05:00 -
[5] - Quote
Subtarian wrote:
and for the numb skulls whining about a hic or sabre tackling an SC....Its a fleet ship you shouldnt be using it as a solo pwnmobile/low sec gankathon in the first place. Once again A FLEET SHIP.
So you would be ok with carriers having their drone bays removed on this basis too then right?
I mean, I've seen people go
* Its a carrier, its got fighters, they should be useful for something
* Supers are fleet ships, they should need a fleet
So by those two logics, Carriers should also have their drone bays neutered to only carry fighters, if your carrier gets tackled by a lone frigate, you should have a fleet with you to beat it back right?
RIght?
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:12:00 -
[6] - Quote
Bloodpetal wrote:
Why would a Titan ever doomsday an Orca anyways? lol.
Why wouldn't you?
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:22:00 -
[7] - Quote
SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity. |

Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:27:00 -
[8] - Quote
FlameOfSurvival wrote:Grath Telkin wrote:SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity. and a 60b Titan? ^^ supercarrier in lowsec could still ECM Burst a HIC ;)
Yea, don't even get me started on the fact that the pinacle of my races starship engineering can't launch 5 warrior II's
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:39:00 -
[9] - Quote
Velin Dhal wrote:
Single small ships should not be able to solo kill a Super Carrier. It is unrealistic.
No, retards should always die when they're being ********.
However, having a version of a carrier that can launch light drones, and a more advanced version of a carrier that CAN'T, even though it costs 20x the amount of the base version, is whats dumb.
iulixxi wrote:
A 6 bil Jump Freighter canGÇÖt do that either, a 1 bil Freighter same thing GǪ. What exactly is your point? The ship was not design for that GǪ simple as that. A super is immune to EW, has an insane amount of HP and it was design to fight caps.
Carrier = Can launch standard drones
SUPERCarrier = Cant?
In the evolutionary scale of weapon design, while coming up with the bigger better version of something, they decided to scrap its small anti ship defenses?
And that seemed like a good idea?
I can only assume that the engineer in question would have since been shot for being so incredibly dumb that his breeding couldn't be tolerated for the sake of the human race.
When you make a super version of something you generally try to not make it worse than its standard counterpart. |

Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 15:55:00 -
[10] - Quote
Vile rat wrote:Grath Telkin wrote:SERIOUSLY LETS PAY ATTENTION REALLY QUICK.
AN 900 MILLION ISK CARRIER CAN LAUNCH 10 WARRIOR 2'S TO DEFEND ITSELF FROM A SABER
BUT
AN 18 BILLION ISK SUPER CARRIER CAN'T.
That sounds fair and balanced and normal to everybody here that makes this game?
To be very clear, I do not own a supercarrier, and do not care about them whatsoever, I'm just trying to make sure we're all working with the same amount of sanity. "Sir I keep firing our planet destroying super weapon but I can't seem to hit that x-wing!"
No **** they launched tie fighters
WHERES MY TIE FIGHTERS VILE RAT, WHERE ARE THEY??!?!!!!?
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 16:00:00 -
[11] - Quote
CynoNet Two wrote:
3) Electronic Attack Frigates. Yup you read that right. This diminuitive vessel rarely seen outside of alliance tournaments and hilarious lossmails could use a bit more of a purpose in life. In the same way that HICs bypass the supercap immunity to tackling, EAFs should bypass their immunity to ewar. The best part about this change is that it balances itself: EAFs are already made of paper, which means that any supercap fleet with a supporting fleet of any description will be able to swat them down with ease. It provides a counter to the exponential remote-repping and tracking links of hundred-strong supercap fleets, especially when faced under a cynojammer. Plus of course it opens up an avenue for the Eve Newbie. Remember that guy? Well now he can be taking on the big boys in a few short weeks of training, helping to make a difference to that fight.
This is actually a good idea, even if i don't like your view on the drone bay (40 is too many, you should be able to defang a super so the 25 is cool with me, i just think its stupidity on a grand scale not to at least give them 75m3 of regular drones, even the crappiest BS have that) |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.11 16:02:00 -
[12] - Quote
CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors"
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.11 16:15:00 -
[13] - Quote
Evil Celeste wrote:Grath Telkin wrote:CynoNet Two wrote:
By the same logic, let's buff tracking on maelstroms so they can shoot down the Rifter tackling them!
No, its more like "Lets remove drone bays on BS so they need a support fleet to ward off interceptors" If you think, that solo bs can without heavy neut and little bit of luck do anything about decent tackler, you are wrong. Standard t2 fitted rifter will kill your warriors in 30-40 seconds, orbiting sader with locus rigs even faster and you have no chance of hitting them with guns. Tackle inties can kite even heavy neut range btw.
So you wouldn't mind BS having their drone bays removed then?
Obsidian Hawk wrote:
Go pod youself sir. oh can i has your super cap?
No, my titan is just fine where it is thanks, though evidently I have a ship shattering beam that can kill 10's of thousands of crew members in a flash, and I have a cargo bay big enough to hold a fully assembled cruiser and frigate, but I can't launch 5 light drones.
I have a team of gnomish engineers currently looking at ways to punch a hole in the cargo bay door and storing drones in there. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.11 16:27:00 -
[14] - Quote
iulixxi wrote:Grath Telkin wrote: Carrier = Can launch standard drones SUPERCarrier = Cant? When you make a super version of something you generally try to not make it worse than its standard counterpart.
Hey GǪ donGÇÖt get me wrong GǪ You are giving the wrong arguments here. (At least in my humble opinion) You started by pointing out the cost difference, obviously it was a wrong example. Now you are pinning on the name, on the same logic we could have assume a JUMPFreighter shold have a bigger cargo hold, well even if itGÇÖs 6 x times the price it has a cargo hold 1/3 (+/-) of the Freighter GǪ Try making an objective comparison between ships and most important ship classes / ship roles. Each ship in a specific class has advantages and disadvantages (also present across races). In your case: a carrier can field normal drones, but then again is more vulnerable because it lacks the EW immunity of SUPERCarriers GǪ A carrier can fit a triage while a SUPERCarrier a remote ECM GǪ and so on ... A carrier was design for support while a SUPERCarrier for killing carriers (capitals)/structures ... E
How does any of what you said explain why they didn't chisel in a 25m3 drone bay on such a massive ship?
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Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 02:23:00 -
[15] - Quote
I hope for the sake of balance and fairplay that all battleships lose their drone bays with this patch as well.
After all, ships should have support, all ships, no matter the size, and its unfair that a heavy neut and a flight of light drones makes ships like the Mega and Geddon immune to tacklers.
This type of heresy cannot stand, and it screams in the face of Lady Justice. No more solo ships in EVE period, everything should be supported in some way shape or form, so completely removing the ability of a larger ship class to damage a smaller ship class is obviously the only way forward. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 02:56:00 -
[16] - Quote
Demon Azrakel wrote:
EDIT: you do realize that titans can still hit stuff and receive tracking links to help them with that, right?
What i realize is that if a ship the size of a dread, mothership, or titan can't find space for a drone bay, then theres absolutely no way anything smaller should have the space.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 06:08:00 -
[17] - Quote
Celery Man wrote:
If this breaks the game for you, then gtfo :) we wont miss you.
Actually since we're already missing 20% of eve's subscriber base due to the retardation of incarna, I wouldn't so sure that ever super cap pilot quiting wouldn't be noticed at this point.
They'd be big babies to quit, but just the same, saying they wouldn't be noticed is extremely short sighted considering the current server population levels.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 06:19:00 -
[18] - Quote
Malcanis wrote:
Right, because no-one ever has minimum-skilled holding alts for their supercarriers when they want to do other stuff with their main?
Right?
If you are dumb enough to bring your over priced pirtate implants an 6% concord implants out of the hull that keeps them safe, then you go right ahead.
I couldn't even guess at the value anymore of a super clone, they probably add 8ish billion to the hull cost.
Tippia wrote:Same as now, except that one ship class cannot do it all any more.
Supercarrier can't shoot towers, so theres one thing they can't do right now, they also suck in support fleet fights, but ima let people like you, who don't own or fly one, go ahead and tell the rest of us what they can do.
Whoever started the myth that supercarriers ruin fleet fights is a god, because supers literally do NOTHING in fleet fights until other caps hit the ground, unless you count the 10 seconds of dps that sentry drones apply as the targets motor out of drone control range. |

Grath Telkin
Sniggerdly Pandemic Legion
429
|
Posted - 2011.10.12 07:01:00 -
[19] - Quote
Tippia wrote:Mioelnir wrote:Yes, and you then go ahead and claim that because one aspect does not change, no aspect changes. And that is wrong. So what other aspects change, do you think?
Nothing changed, there is a thread with the title capital balance, but nothing is actually changing.
Supers still deploy fighters because people didn't want to face the possibility of not being able to run Sanctums with carriers, they had the fighter nerf 'undone', so now, you'll have herds of supers launching their 5-10 fighters with rack loads of webs and painters.
On top of this, the ECM burst ill no longer burst their own reps off, so a proficient group of supers will be bursting every few seconds to keep sub caps having to constantly relock the target while their reps, and the reps of triage carriers remain in tact.
Dropping this in the middle of a battleship fleet spells the end of the battleship fleet, no other help needed but dictors to hold everything in the area.
Thats whats most dumb about this whole series of changes, the carebears inability to let go of ratting in carriers has taken the teeth out of the nerf entirely, and left you with nerfs that just don't make sense from a basic design point of view (drone ships that can't launch normal drones).
As is in its current incarnation this is a super cap BUFF simply due to the ECM changes alone, and it came at a cost of a few hit points that everybody knew they needed to lose anyway....well, except the Hel, in CCPs infinite wisdom they have made it so that a pimp fit archon can achieve nearly the same hit points as a 20 billion isk 'end game' ship.
The problem as it sits right now, is too many people who have only watched supers in all their forms from the outside are attempting to talk like they actually know how the work, when in fact you are mostly clueless.
The day after this nerf, everything will be the same, only you'll be left trying to explain why you want things nerfed even more because you still have the same problems on your hands, because you do not understand the problems to begin with.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 07:23:00 -
[20] - Quote
Tippia wrote:Grath Telkin wrote:Nothing changed, there is a thread with the title capital balance, but nothing is actually changing. Quite. Which is why one has to ask: what is all the whinging about?
Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 07:36:00 -
[21] - Quote
Tippia wrote:Grath Telkin wrote:Because an artificial limitation is being imposed on 3 ship types (dreads, supercarriers, titans) that now require them to have support because they can't launch a single 5 drone flight of light drones in their own defense, yet no other ship type needs fall under this hoakey limitation being put into place. So in other words, things changeGǪ Or, more accurately, things only change if you're doing it wrong GÇö ships that were envisioned as fleet ships now become fleet ships (which is no more of an artificial limitation than freighters having no offence or defence whatsoever). They're having their role defined more clearly. This rather sounds like a good thing. .
So why is every other offensive capital ship being forced into the "Fleet Ship" profile except the carrier?
Shouldn't we remove its regular drones as well and require it to be fielded with support?
After all if you're changing the role of offensive capitals, change them all, don't leave one in its broken state.
They are broken right, thats why we're changing them? |

Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 08:09:00 -
[22] - Quote
Daedalus II wrote:[quote=Grath Telkin] Yes but those three ship types can more or less defend themselves against other capital ships. A carrier can not. Where they require a support fleet against sub-cabs, carriers require a support fleet against supercaps. Dreads are the arguable exception, but personally I don't see why they can't keep at least a small drone bay.
They have pretty overwhelming reps, so they CAN defend, as much as any dread can, against supers and titans.
They can also defend/defeat sub caps in large enough numbers in the same way.
And yea, why CAN'T dreads, supers, and titans keep a small drone bay, 50m3 or so, I cannot fathom the whole "NO DRONES NOT NOW NOT EVER". Every Gallente ship, from the noob ship up uses drones, but for some reason the 3 biggest baddest had them left out?
Thats the only flaw in the nerfs, is omitting a small drone bay from each ship type, and keeping the carrier inline with the rest of the 'fleet' ships.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.12 20:49:00 -
[23] - Quote
Neurotica wrote:
Monkeys and typewriters do not write Shakespeare. And the certainly can't build bridges.
You ever give a monkey a typewriter to be sure?
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.13 01:23:00 -
[24] - Quote
Mr Management wrote: In CCP own description, for example the Thanatos it decribes itself as a cheap version of a Nyx. The Nidhogger as a pared-down version of the Hel.Therefore it is a invalid argument to presume that the Nyx / Hel etc shouldn not be able to carry out the their roles and much more.
Easy there pilgrim, you're coming dangerously close to pointing out facts.
Here let me help you:
Quote:Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos
Thats the direct quote.
If the Thanatos can launch regular drones, the Nyx should be able to, since its built off that design.
Simple solution to me is to take regular drones from the carriers as well, wouldn't bother me a bit, and it would mean that ALL capital ships need support, not just some 3 of the 4.
Carriers shouldn't be held up as some special case because people like to run Sanctums in them, if you really, REALLY want to make cap fleets require a support fleet, as the argument is currently being made, then take away regular drones from carriers too.
Otherwise its just some arbitrary nerf CCP is imposing hoping Mittani doesn't tell all his little Goons to go play some other game.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.18 14:07:00 -
[25] - Quote
Sylthi wrote:I could undertand your need to quote me a reply if you actually had a point or something to say....... Quotes? Page Numbers? Other DEV posters quoted in YOUR post that apply to what I had to say or proves my points have already been covered multiple times? Kind of noticed you didn't have any of those..... because as far as I have read no DEV has talked about these topics specifically. So again, I don't see your point. Just saying. Thank you for your participation in the discussion.  edit: put in the "Dev" requirements.
I'm not going to dig through 114 pages to give you links, I suggest you take some time and read before you sperge out.
But in the interest of educating you a bit:
- Fighter change revoked, not going in, as said by a Dev in this thread
- Many of us think removing drones is dumb but saying you get 'nothing' in return is pretty dumb.
A) 50% tracking buff while in siege is huge. I shouldn't need to explain that to you.
B) increasing the damage bonus by another 75% is huge. I shouldn't need to explain that to you either
C) Dropping the siege timer to 5 minutes is so overdue its ridiculous.
If your dread pilots (all dozen or so) don't get why this is so huge to the dread then perhaps they should do some more studying of game mechanics for a bit.
Also if you haven't been reading, this is the thread where CCP decided that every cap ship needs a support fleet except carriers, so just take 5 or 6 carriers with your dozen dreads when you drop something and your need of light and medium drones is covered. The DPS increase from the guns far outstrips the DPS loss from any drones.
And if you think its dumb that you have to deploy support with a certain fleet type, well, get on the bus, so do the rest of us but Goons have talked CCP into craming this down our throats, so you either roll with it like everything else or you find a new game, its pretty simple.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.18 16:35:00 -
[26] - Quote
Shadowsword wrote:Grath Telkin wrote:A) 50% tracking buff while in siege is huge. I shouldn't need to explain that to you.
What? I missed that one. Not that I dislike this change. Where is the dev post about this? /me finish amarr dread V tonight.
Look closely at the changes to the siege module, it went from a 99% tracking debuff, to a -50% tracking debuff so there wouldn't be a problem hitting Supers while in siege that were moving.
Its going to translate to Dreads being able to **** BS fleets while in siege but I doubt that will be a problem.
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Grath Telkin
Sniggerdly Pandemic Legion
429
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Posted - 2011.10.18 16:35:00 -
[27] - Quote
Also stop bawwing about the log timer Raiden, its so long overdue its ridiculous. |
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